Guide · updated Oct 20, 2026
How to cut your Steam trailer into vertical clips for TikTok, Shorts and Reels
You already have a 16:9 Steam trailer. Short vertical clips are how most people will actually see your game. This is a practical checklist for turning one into the other without the result looking like a squashed trailer.
The short version
- Pick 3 to 5 moments: one clip, one idea.
- Hook in the first second: start on motion or the payoff.
- Reframe to 9:16: 1080×1920, cropped to the action.
- Keep clear of app UI: safe zones differ per app.
- Burn in captions: many people watch muted.
- End on the ask: game name + “Wishlist on Steam”.
- Upload natively: a clean export to each app.
- Track per platform: Steam UTM links.
1. Pick 3 to 5 moments, not the whole trailer
A trailer is built to show everything. A vertical clip should show one thing. Go through your trailer (or its shot list) and pull out moments that make sense on their own, with no context:
- A mechanic in action: the core verb of your game, shown clearly once.
- A big payoff: a combo, a boss going down, a huge chain reaction.
- A fail or a funny moment: these get shared because they are relatable.
- A before/after: an empty base versus the finished one, level 1 versus level 30.
If you can, re-record these moments from the game instead of cropping your exported trailer. Cropping a 9:16 slice out of a 1920×1080 frame leaves only about 608×1080 pixels, which gets upscaled and looks soft. Capturing at 1440p or 4K gives you room to crop (a 9:16 slice of a 4K frame is about 1215×2160) and still export a sharp 1080×1920.
2. Hook in the first second
People decide in a moment whether to keep watching. Start on motion or on the payoff itself, and save the logo for the end. A studio logo, a title card or a slow fade-in is where most trailer cuts lose viewers.
- Open mid-action, ideally a beat before the most satisfying moment.
- Add a short line of on-screen text that sets up the clip, for example "POV: one lantern, 400 ghosts".
- Make sure the first frame already looks like gameplay, because many apps show it as the thumbnail.
3. Reframe to 9:16 (1080×1920)
Don't just drop the 16:9 video into a vertical frame with big black bars. On a phone, the gameplay ends up a thin strip. Three approaches work better:
- Punch-in crop: crop to the action and keyframe the crop position so it follows the player or the explosion. Works best for games with a clear focal point.
- Stacked layout: the full 16:9 frame in one half and a zoomed-in detail (the character, the combo counter, a facecam) in the other. Good for strategy, sims and anything where the whole screen matters.
- Vertical capture: if your engine lets you run a 1080×1920 window or a portrait camera for capture, you get native vertical footage. Bump UI and text scale for capture so it reads on a phone.
Any editor with keyframed crop and position works: DaVinci Resolve, Shotcut, CapCut, Premiere Pro. OBS can record to a vertical 1080×1920 canvas directly.
4. Keep text and action out of each app's UI zones
Every app draws its own interface on top of your video: username and caption near the bottom, like/comment/share buttons down the right side, and sometimes a search or tab bar at the top. Anything important under those gets covered. The zones differ between TikTok, Shorts and Reels, and they change with app updates, so:
- Keep captions, hook text and your character roughly in the center of the frame.
- Check your export against a current safe-zone overlay for each app before posting.
- Preview it on your own phone (a private or draft post) once, before you post it publicly.
5. Burn in captions
Many people scroll with the sound off. If your clip relies on voice-over or a sound cue to make sense, add captions burned into the video: short lines, big type, high contrast, placed inside the safe area. Even without dialogue, one or two lines of on-screen text explaining what is happening ("every wave the tide rises") helps viewers who don't know the game.
6. Keep it short and loopable
For most game clips, 10 to 30 seconds is plenty for one idea. Platform limits are much longer: YouTube Shorts can be up to 3 minutes, Instagram says Reels over 3 minutes aren't recommended to new audiences, and TikTok's limits vary by account. Check the app before you export anything long. If the last frame flows back into the first, the clip loops naturally and people watch it again.
7. End on the game name and "Wishlist on Steam"
Close with the logo or game name and the words "Wishlist on Steam" on screen for a second or two. Most apps don't make links inside the video clickable, so put your Steam link in your bio, profile link or post text, and say where it is.
Use your own soundtrack and sound effects where you can. Licensed music may not be cleared for social use, and on YouTube a Short over one minute with an active Content ID claim is blocked worldwide.
8. Upload natively to each app
Export one clean master file (no watermark) and upload it separately to TikTok, YouTube and Instagram. Don't download your TikTok and repost it to Reels with the TikTok watermark on it: it looks like a repost, and platforms generally favor original uploads. Write the caption for each app separately too.
9. Track which platform brings wishlists
Give each platform its own Steam link with UTM parameters, for example:
https://store.steampowered.com/app/YOUR_APP_ID/?utm_source=tiktok&utm_campaign=trailer_clips
Steamworks UTM Analytics shows visits and conversions (including wishlists) for each tagged link, counting actions within 72 hours of the click. It only counts visitors who are logged in to Steam, so the numbers undercount, but they are good enough to compare platforms against each other.
Checklist before you post
- ☐ One idea per clip, 10 to 30 seconds
- ☐ Gameplay in the very first frame, hook in the first second
- ☐ 9:16 at 1080×1920, readable on a phone
- ☐ Captions and key action inside each app's safe area
- ☐ Game name + "Wishlist on Steam" at the end
- ☐ Music you own or are licensed to use
- ☐ Clean, watermark-free upload to each app
- ☐ A separate UTM-tagged Steam link per platform
FAQ
What resolution should vertical game clips be?
Export at 1080×1920 (9:16). That is the standard full-screen vertical size for TikTok, YouTube Shorts and Instagram Reels.
Can I just letterbox my 16:9 trailer inside a 9:16 frame?
You can, but the gameplay ends up as a small strip in the middle of the phone screen. Cropping to the action, or stacking the full frame with a zoomed-in detail, is usually far easier to read.
How long should a game clip be?
Keep each clip to one idea. For most game clips that is roughly 10 to 30 seconds. YouTube Shorts can be up to 3 minutes, Instagram says Reels longer than 3 minutes aren't recommended to new audiences, and TikTok's limits vary by account, so check the app before you export long cuts.
How many clips should I make from one trailer?
Start with 3 to 5. Each one should show a single mechanic, moment or joke, so you can see which kind of clip actually brings wishlists.
Can I use my trailer's music?
Only if you own it or your license covers social platforms. Your own game soundtrack and SFX are safest. On YouTube, a Short longer than one minute with an active Content ID claim is blocked worldwide.
How do I know which platform brings wishlists?
Give each platform its own Steam link with UTM parameters (for example utm_source=tiktok). Steamworks UTM Analytics then reports visits and wishlists per link.
Free tools: DaVinci Resolve (free version) and Shotcut for editing, OBS Studio for vertical capture, and Steamworks UTM Analytics for tracking.
Sister project: ClipLint's game trailer clips guide
From WishlistForge: no trailer yet? See the Trailer Script & Shot List sample. Steam page next? Try the free Steam short description scorer.